The biggest current bottleneck that both AMD and NVIDIA are facing today is not the computing power, but the bandwidth of their graphics cards. That is why, in order to achieve maximum performance in high resolutions, they have had to use resolution increase tricks. Well, one of the things that AMD has announced in the middle of the presentation of the RX 7900 XT(X) has been the FSR 3. What are the details we know?
One of the trends that we are going to see from AMD, and it is something that is happening throughout the industry, is that they are going to start using artificial intelligence algorithms, as NVIDIA has been doing for years. We say this because of the new units that have been added to its new GPUs in this regard. Both in its core, that is, the Compute Units, and in the video codec. If FSR 2 is based on adding temporality, in the case of FSR 3 we will most likely see a bet on AI. Will it be just for the RX 7000 or will it continue to be hardware agnostic as before?
What would AMD’s FSR 3 bring back?
Well, at the moment they have not given advanced details of how the third generation of their FidelityFX Super Resolution works, but they promise to double frames with respect to FSR 2. Y expected to launch in 2023However, its announcement fills us with a series of key questions regarding certain characteristics of the new RX 7000.
And we do not know if AMD has done with FSR 3 the same as NVIDIA with DLSS 3, that is, it would be a version that would take advantage of the new capabilities of the RDNA 3 architecture. In particular, the new units of acceleration for the AI, equivalent to the Tensor units of the RTX, and the new video codec capable of interpolating frames. So the new algorithm could be exclusive to the new generation of graphics cards. In any case, it is something that we will see confirmed over time.
The great advantage of FSR is the fact that it does not require prior training of the algorithm, which makes it easy to implement in games and on different types of hardware. However, it does not reach the visual quality levels of NVIDIA DLSS by not using the benefits of artificial intelligence. If FSR 3 is AI-based in the end, this will mean that games will need to be trained as is the case with NVIDIA’s solution.
New FSR 2.2
At the same time, AMD has announced version 2.2 of its FSR, which fix ghosting issue in some gamesyes The first title to apply this fix will be Forza Horizon 5. An overall visual quality improvement over games using FSR is expected with this update. Especially those that run at high frame rates per second.